|
|
William Pinckard's classic essay on the differences between Go, chess and backgammon. |
|
|
William Pinckard gives some examples of senryu, a literary form similar to haiku, which use Go as their themes. |
|
|
The sinologist and go player Donald Potter surveys the references to Go in the ancient Chinese classics. |
|
|
Donald Potter describes the historic role three of the five Confucian virtues -- propriety, wisdom, and human-heartedness -- play in Go. |
|
|
The story of Edward Lasker's attempt to interest Albert Einstein in go. |
|
|
Peter Shotwell's speculative essay on the origins of Go in ancient China. (In preparation.) |
|
|
Peter Shotwell explores the value of Go as a research tool in cognitive psychology and some of the differences between Western and traditional Eastern ways of thinking. (In preparation.) |