Along with playing games, practice is essential for mastering go technique, namely, practice in analyzing positions and reading out all their variations. However, the practice players get from their games is limited, whereas problem books can give the amateur go player a vast variety of positions that might occur in their games. Practice also keeps the mind sharp and in top form. This is the reason professionals are always solving problems.
Practice must also include repetition if it is to be effective. If you have to find the same kind of tesuji in similar patterns over and over again, spotting that tesuji in a game will become second nature.
It is the purpose of this series to provide a vast number and a large variety of problems -- in every phase of go, from the opening to the endgame -- for amateur players to practice their go technique. To accommodate so many problems, the explanations are minimal and limited to either illustrating a fundamental principle or a tesuji.
The problems are not hard; they range from very easy to moderately difficult. A dan player should be able to solve them within a minute, sometimes on sight, but it may take a bit longer for kyu-level players. But even if you are a dan player, solving these problem will keep your go sharp and give you the competive edge needed to win your games.
Problem books to make you an expert playerThe Get Strong at Go Series
Written, compiled, and edited by Richard BozulichThese problem books cover every phase of the game from the opening to the endgame. Each contains more than 170 problems ranging in difficulty from elementary to advanced, so they can be used by players from 25-kyu to dan level. By studying go in this problem format, you will not only learn the basic principles as to why moves are made, but you will also train yourself in thinking through and analyzing the positions that arise in your games. Diligent study of this series will lay the foundation for becoming a strong player.
| K51: | Get Strong at the Opening | US$18; |
13.50; |
¥1,800 | | | K52: | Get Strong at Joseki, Volume 1 | US$18; |
13.50; |
¥1,800 | |
| K53: | Get Strong at Joseki, Volume 2 | US$18; |
13.50; |
¥1,800 | |
| K54: | Get Strong at Joseki, Volume 3 | US$18; |
13.50; |
¥1,800 | |
| K55: | Get Strong at Invading | US$18; |
13.50; |
¥1,800 | |
| K56: | Get Strong at Tesuji | US$18; |
13.50; |
¥1,800 | |
| K57: | Get Strong at the Endgame | US$18; |
13.50; |
¥1,800 | |
| K58: | Get Strong at Life and Death | US$18; |
13.50; |
¥1,800 | |
| K59: | Get Strong at Handicap Go | US$18; |
13.50; |
¥1,800 | |
| K60: | Get Strong at Attacking | US$18; |
13.50; |
¥1,800 | |
|
Refining your go technique
Game Collections
Everything you want to know about go
Keeping up with the go world
Go World is a quarterly magazine covering the international go scene.
Each issue contains a comprehensive news coverage of all major go events
in the world, in depth commentaries of games from recent international
and national tournaments, and instructional articles.
All issues are sent from Japan.
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